The Witcher 4 Tech Demo Showcases Stunning Unreal Engine 5.6 Features
CD Projekt Red unveiled a breathtaking tech demo for The Witcher 4 at Unreal Fest 2025, highlighting Unreal Engine 5.6’s capabilities. Featuring Ciri in a vast new region, the demo showcased realistic animations, dynamic NPC interactions, and rapid content streaming—all running smoothly on a standard PS5 at 60 FPS with ray tracing.
The Witcher 4 remains years from release, but recent reveals have given fans and developers alike a vivid glimpse into its future. At Unreal Fest 2025, CD Projekt Red partnered with Epic Games to showcase a tech demo built specifically to highlight the power of Unreal Engine 5.6. While not actual gameplay, this demo offers a tantalizing preview of the game's visual fidelity, world interactivity, and performance capabilities.
The demo opens with a tense scene: a vicious beast ambushing travelers on a road, setting the tone for the gritty, immersive world players will explore. The protagonist, Ciri, now a seasoned witcher, navigates the snow-covered mountains of Kovir, a vast new region in the series. Accompanied by her horse Kelpi, she tracks missing people, showcasing the game’s expansive environments and detailed character models.
Unreal Engine 5.6 brings several enhancements that elevate the experience. One standout feature is the realistic simulation of Kelpi’s musculature, demonstrated through an X-ray view during the demo. This level of anatomical detail adds a new layer of immersion rarely seen in open-world RPGs. Additionally, the Fast Geometry Streaming Plugin enables rapid loading of vast open-world content, reducing wait times and maintaining seamless exploration.
The demo also highlights dynamic world reactivity. When Ciri accidentally bumps into a villager in the bustling marketplace of Valdrest, the NPC spills food, triggering a chain reaction among other characters. This demonstrates how player actions can ripple through the environment, creating a living, breathing world that responds authentically to interactions.
Performance-wise, the demo is impressive. Epic Games revealed that over 300 skeletal mesh agents populate the town square scene without any performance degradation. Even more remarkable, the entire demo runs at a smooth 60 frames per second with ray tracing enabled on a standard PlayStation 5, underscoring UE5.6’s efficiency in handling complex open-world environments.
For developers and studios, this tech demo is more than a visual treat—it’s a blueprint for next-generation game development. The combination of detailed character animation, fast streaming, and dynamic NPC interactions sets a new standard for open-world RPGs. As Unreal Engine continues to evolve, the possibilities for creating immersive, responsive worlds expand dramatically.
In summary, The Witcher 4’s tech demo at Unreal Fest 2025 offers a compelling look at how cutting-edge technology can transform storytelling and gameplay. With Unreal Engine 5.6 powering the experience, CD Projekt Red is poised to deliver a visually stunning, highly interactive, and smoothly performing open-world RPG that pushes the boundaries of what players expect.
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