Wizards of the Coast Taps Giant Skull for New D&D Action Game
Hasbro’s Wizards of the Coast has signed an exclusive deal with Giant Skull, helmed by Stig Asmussen, to create a new single-player action-adventure set in Dungeons & Dragons. PC and console versions are in development using Unreal Engine 5. Wizards’ president John Hight aims to expand premium game releases under the brand, joining other studios in delivering innovative RPG experiences.
In breaking news at Summer Game Fest Play Days, Hasbro’s Wizards of the Coast has officially partnered with Giant Skull, the new studio led by Stig Asmussen. This exclusive publishing agreement brings a new single-player action-adventure game to the world of Dungeons & Dragons, powered by Unreal Engine 5 and set for PC and console.
A New D&D Action-Adventure
The project marks “a definitive moment” in both Wizards of the Coast’s and Giant Skull’s gaming ambitions. As a premium title under the Wizards label, it’s built from the ground up as an original single-player experience. Fans can expect deep melee combat, rich traversal mechanics, and the signature fantasy lore of Dungeons & Dragons.
Leaders Behind the Partnership
John Hight, President of Wizards of the Coast and Digital Gaming at Hasbro, brought over a decade of Blizzard leadership, overseeing World of Warcraft and Diablo expansions. He tapped Stig Asmussen—known for directing Star Wars Jedi: Survivor and God of War III—to helm the new studio. Their longstanding rapport set the stage for swift collaboration.
From Vertical Slice to Full Game
Asmussen’s 35-person core team showcased a vertical slice that impressed Hight in Encino. With Unreal Engine 5 already powering their prototype, the studio secured a contract in December 2024. Regular visits to Wizards’ Seattle HQ ensure creative alignment, while Asmussen emphasizes agile development over unchecked team growth.
Wizards’ Expanding Game Portfolio
- Archetype Entertainment (Austin) is developing Exodus, a sci-fi RPG with an emotional narrative.
- Atomic Arcade (Raleigh) released first images from its Snake Eyes G.I. JOE game.
- Invoke (Montreal) is building another D&D action-adventure focused on magic.
- Skeleton Key (Austin) works on a suspenseful horror-action title.
Industry Lessons in Team and Budget
The deal underscores a shift toward lean, focused teams. Asmussen keeps Giant Skull at around 35 developers, favoring a strong vertical slice and data-driven milestones over unchecked headcount. Wizards provides a healthy budget range, granting flexibility for added features that enhance player engagement.
With hits like Baldur’s Gate 3 setting high barrs, Wizards of the Coast aims to deliver two premium games yearly. This partnership exemplifies how strategic studio relationships, clear creative goals, and disciplined production planning can yield standout titles in a competitive market.
Keep Reading
View AllNHTSA to Speed Exemptions for Steering Wheel-Free AVs
NHTSA plans to streamline its Part 555 exemptions for vehicles without steering wheels, accelerating self-driving deployments while keeping safety top priority.
AT Protocol Powers Over 30 Open Social Web Apps
Bluesky’s AT Protocol ecosystem has grown to 36.5M users, spawning over 30 interoperable apps. Discover how these apps shape a decentralized social web.
Google Revamps Snapseed Interface on iOS with New Faves Tab
Google’s first major Snapseed update in years brings an overhauled interface, new Faves tab and vintage filters to iPhone and iPad users.
AI Tools Built for Agencies That Move Fast.
QuarkyByte can help gaming studios optimize development workflows with data-driven pipeline analysis and budget forecasting. See how tailored insights on team sizing, engine performance, and risk management drive timely, on-budget game launches.