Typical Gamer's JOGO Studio Expands Competitive Fortnite Maps with RHQ Creative Acquisition
JOGO, led by popular creator Typical Gamer, has acquired RHQ Creative to enhance its Fortnite map offerings focused on competitive play. With over 400 million plays on JOGO's maps and RHQ's expertise in training maps boasting 20 million visits, the acquisition aims to launch a 'Pro' line of Fortnite maps. This strategic move targets competitive players and solidifies JOGO's position in the growing Unreal Editor for Fortnite ecosystem.
JOGO, a game studio founded by the renowned content creator Typical Gamer (Andre Rebello), is making a significant move in the Fortnite creative ecosystem by acquiring RHQ Creative, a studio known for its competitive training maps. This acquisition marks one of the first studio mergers within the Unreal Editor for Fortnite (UEFN) space, signaling strong growth and maturation of user-generated content development within Fortnite.
Typical Gamer, with over 30 million followers, transitioned from streaming Fortnite gameplay to creating Fortnite maps using Epic Games’ UEFN tools. His studio, JOGO, has grown to a team of 20 and amassed more than 400 million plays across its maps, demonstrating the commercial viability of user-generated content in Fortnite.
RHQ Creative, led by Quinn Gannon (RichHomieQuinn), is a respected name in the competitive Fortnite community, with 20 million map visits and 200 million hours of playtime on its training maps. Gannon, a former professional Fortnite player, brings deep expertise in designing maps that help players improve their skills, particularly those aspiring to compete at high levels.
The acquisition aims to launch a "Pro" line of Fortnite maps that cater specifically to competitive players, complementing JOGO's existing portfolio of mostly casual maps. By integrating RHQ Creative’s training-focused design sensibility and performance data, JOGO plans to expand its reach into the competitive gaming space, providing value to players ranging from beginners to elite grinders.
This strategic move reflects Typical Gamer’s personal evolution from content creator to competitive player and game developer. It also highlights the growing importance of UEFN as a platform for creating rich, user-generated Fortnite experiences that can rival traditional game modes in popularity and engagement.
The deal, reportedly valued at around $500,000, includes full ownership of RHQ’s existing map catalog and integrates a team of three core members plus over a dozen contractors. This infusion of talent and content is expected to accelerate JOGO’s map development and publishing capabilities, strengthening its position in the competitive Fortnite creative market.
Epic Games has acknowledged the rapid growth of UEFN and the increasing success of creators like JOGO and RHQ Creative, emphasizing the platform’s potential to support diverse player interests and foster a vibrant ecosystem of user-generated content.
Looking ahead, JOGO envisions Fortnite’s creative mode growing to rival or surpass the traditional battle royale experience, especially with Fortnite’s planned return to mobile platforms. This expansion could significantly increase the player base and engagement levels within the UEFN community.
The collaboration between Typical Gamer and RichHomieQuinn, who share a history as competitors and collaborators, underscores a commitment to delivering high-quality, skill-building experiences for Fortnite players. Their combined expertise is set to redefine competitive map design within the Fortnite ecosystem.
This acquisition not only strengthens JOGO’s creative capabilities but also exemplifies the broader trend of creators investing in the Fortnite ecosystem, driving innovation and expanding opportunities for players and developers alike.
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