Star Wars Revenge of the Sith Game Writer Reflects on Alternate Dark Ending
The Revenge of the Sith game featured a bold alternate ending where Anakin kills Obi-Wan and Palpatine to become Emperor, offering a darker Star Wars universe. Writer Jeremy Barlow reveals this ending was a LucasArts idea embraced for its Sith themes. Though brief, it sparked fan imagination about a twisted galaxy ruled by Anakin, with complex family dynamics and political fallout left unexplored by Lucasfilm but ripe for fan fiction.
As Star Wars Episode III: Revenge of the Sith marks its 20th anniversary, attention turns to its lesser-known tie-in game, which captivated fans with an alternate, darker ending. Unlike the canonical conclusion where Obi-Wan defeats Anakin, the game offered a bold scenario where Anakin kills Obi-Wan and subsequently Palpatine, ascending as the new Emperor. This narrative twist opened a provocative 'what if' scenario within the Star Wars universe.
Jeremy Barlow, the game’s writer, shared that this alternate ending originated from a LucasArts pitch. When development challenges led to merging separate Anakin and Obi-Wan campaigns into one with alternating perspectives, the team embraced this darker conclusion. Barlow explains that Anakin killing Obi-Wan was a natural fit, symbolizing the Sith ideal of the apprentice surpassing and killing the master, a concept that resonated strongly with the development team.
Despite a turbulent development cycle—marked by a studio change and a tight timeline—the team managed to deliver this impactful ending within a brief 90-second cutscene. Barlow reflects on the lasting impression this ending has made on fans, emphasizing that its enduring appeal highlights the powerful connection people have with Star Wars and its storytelling possibilities.
Barlow imagines a galaxy under Emperor Anakin’s rule as far more chaotic and dangerous than under Palpatine, who, despite his tyranny, adhered to certain rules. This alternate reality would introduce intense family drama, exploring how Padme would raise twins Luke and Leia with a terrifying husband, and how the siblings would navigate their upbringing amid public appearances masking private conflicts. While Lucasfilm has not expanded on this storyline, it remains fertile ground for fan fiction and creative exploration.
Broader Significance and Opportunities
This alternate ending exemplifies the power of video games to expand and deepen established narratives, offering fans new perspectives and emotional engagement. It highlights the creative potential in branching storylines and alternate universes, which can enrich franchise lore and fan experience. For developers and storytellers, it underscores the importance of bold narrative choices and the impact they can have on audience connection and franchise longevity.
QuarkyByte leverages insights from such narrative innovations to guide game developers in crafting compelling story arcs that resonate deeply with players. By analyzing successful alternate endings and their fan impact, we help studios design immersive experiences that balance canonical respect with creative freedom, driving engagement and expanding storytelling horizons.
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