Meta Targets Ultra-Lightweight Mixed Reality Headset by 2026
Meta has reportedly paused development on its Quest 4 headsets to focus on an ultra-lightweight mixed-reality device codenamed 'Puffin,' targeting a 2026 release. This new headset will offload processing to a tethered compute puck, weigh just 110 grams, and use eye and gesture controls without traditional controllers. It aims to blend productivity and entertainment under HorizonOS.
Meta is recalibrating its mixed-reality headset roadmap, shelving the anticipated Quest 4 models to prioritize a new ultra-lightweight device. This shift reflects a strategic move to innovate beyond traditional VR headsets and focus on a more wearable, user-friendly design.
The new headset, internally codenamed 'Puffin,' is expected to weigh only 110 grams, resembling a bulky pair of glasses rather than a conventional headset. To achieve this lightweight form factor, Meta plans to offload the processor and battery into a separate, pocket-sized compute puck that connects to the device.
This design eliminates the need for traditional handheld controllers, instead relying on eye tracking and gesture controls. Such an approach could redefine user interaction in mixed reality, making the experience more intuitive and seamless.
Meta’s CTO Andrew Bosworth confirmed that the company is in the 'discovery' phase of development, exploring various display technologies and price points without finalizing the hardware specifics. The device will run HorizonOS, Meta’s operating system for mixed reality, but is expected to focus more on productivity and entertainment than gaming.
Meta’s decision to delay and rethink its headset lineup, including canceling the high-end La Jolla headset planned for 2027, signals a broader industry trend toward lighter, more versatile mixed-reality devices that integrate smoothly into daily life.
What This Means for the Future of Mixed Reality
The move toward a lightweight, tethered device could make mixed reality more accessible and comfortable for extended use, breaking down barriers that have limited adoption. By focusing on productivity and entertainment, Meta is positioning mixed reality as a versatile tool rather than just a gaming peripheral.
For developers and businesses, this shift opens new opportunities to create applications that leverage eye and gesture controls, and to rethink user experiences in a lightweight form factor. The tethered compute puck concept also suggests a modular approach to hardware design that could influence future device ecosystems.
As Meta explores different display technologies and price points, the market can expect a range of mixed-reality devices tailored to diverse needs, from casual users to professionals seeking productivity enhancements.
In sum, Meta’s pivot to an ultra-lightweight mixed-reality headset by 2026 marks a significant evolution in wearable tech, emphasizing comfort, modularity, and new interaction paradigms that could redefine how we engage with digital content.
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