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Meta Expands Retail Stores to Boost AR VR Hardware Sales

Meta is expanding its physical retail presence to drive sales of its AR and VR hardware, including Ray-Ban Meta glasses and Meta Quest headsets. By allowing customers to try products in-store, Meta aims to compete with Apple’s high-end Vision Pro headset and enhance consumer adoption. The move follows hiring a retail VP and builds on Meta’s existing California store.

Published May 28, 2025 at 02:09 PM EDT in IoT

Meta is gearing up to expand its physical retail footprint, aiming to boost sales of its augmented reality (AR) and virtual reality (VR) devices. This strategic move focuses on hardware like the Ray-Ban Meta smart glasses and the Meta Quest VR headsets, products that benefit greatly from hands-on customer experiences.

Why does this matter? AR and VR gadgets often require users to try them out to appreciate their capabilities fully. By opening more brick-and-mortar stores, Meta enables potential buyers to interact with these devices in person, which can significantly increase purchase confidence and reduce hesitation.

This expansion also positions Meta to compete more effectively with Apple, which is developing its own AR/VR headset, the Vision Pro. Although Apple’s device is priced at a premium level, Meta’s accessible retail presence could capture a broader consumer base by providing hands-on experiences and more affordable options.

Meta already operates a physical retail store in California, but this new initiative signals a broader commitment to tangible customer engagement beyond the digital realm. The company’s recent hiring of a retail VP, formerly CEO of The RealReal, underscores its serious intent to scale this retail strategy.

For consumers and developers alike, this means more opportunities to experience cutting-edge AR and VR technology firsthand. It also reflects a broader industry trend where immersive tech companies recognize the value of blending physical retail with digital innovation to drive adoption.

In essence, Meta’s retail expansion is not just about selling devices; it’s about creating an ecosystem where consumers can explore, learn, and become comfortable with AR and VR technologies. This hands-on approach could be the key to mainstream acceptance of immersive hardware.

As the AR/VR market heats up, physical retail spaces serve as critical touchpoints that digital-only strategies can’t fully replicate. Meta’s move highlights how the future of immersive tech sales will likely be a hybrid of online convenience and in-person experience.

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