Adobe Launches Windows on Arm Beta for Premiere Pro and After Effects
Adobe this week rolled out ARM64 beta versions of Premiere Pro, After Effects, Audition, and Media Encoder for Windows on Arm devices. While native performance boosts are promising, the betas currently lack key features such as ProRes support, hardware-accelerated H.264/HEVC, third-party plug-ins, and several codec formats. Adobe plans to address these gaps in future updates.
Adobe has released public beta versions of Premiere Pro, After Effects, Audition, and Media Encoder for Windows on Arm devices this week, marking a major step forward for native ARM64 support in professional video and audio editing tools.
Windows on Arm Beta Overview
The new beta builds bring four core Creative Cloud apps — Premiere Pro, After Effects, Audition, and Media Encoder — to ARM64-based Windows PCs, including Qualcomm-powered Copilot Plus devices. Users can download and test the apps directly from Adobe’s Beta apps menu in Creative Cloud.
Missing Features in Premiere Pro Beta
- Support for third-party extensions
- Raw ProRes and other raw codec support is unavailable
- Hardware-accelerated H.264/HEVC playback and MP4 export
- Loudness Radar audio effect missing
- Wraptor DCP export not supported
- GoPro CineForm import and export disabled
- P2 Movie format export unavailable
Adobe acknowledges these gaps and plans to restore full codec support, hardware acceleration, and third-party plug-in compatibility in upcoming updates, ensuring editors get closer parity with Intel-based workflows.
Known Issues in After Effects Beta
After Effects on Windows on Arm also ships without several essential features and codecs, impacting motion graphics and compositing tasks. Developers and motion designers should review the current limitations before adopting the beta for production work.
- No ProRes support
- No ARRIRAW import/export
- No SWF or GoPro CineForm compatibility
- No JPEG2000 in MXF or WMV support
- MotionJPEG and MKV import disabled
- No hardware-accelerated H.264/HEVC playback or export
Gaps in Audition and Media Encoder Beta
Audition and Media Encoder share similar codec and acceleration limitations in their ARM64 betas. While basic editing and encoding workflows run natively, media professionals relying on advanced formats or speed boosts will need to wait for future ARM updates.
Implications for Media Professionals
For studios and solo creators alike, these beta releases signal Adobe’s commitment to Arm64, but the missing features highlight the complexities of porting high-end media tools. Editors may see early performance wins on devices like Copilot Plus PCs, but true production parity is still on the horizon.
QuarkyByte’s ARM Optimization Approach
At QuarkyByte, we guide organizations through ARM transitions by benchmarking native performance, identifying codec bottlenecks, and validating plug-in ecosystems. Our data-driven analyses help teams prioritize critical features and streamline development sprints for seamless ARM64 integration.
As Adobe refines its Windows on Arm portfolio, QuarkyByte stands ready to ensure your media pipelines achieve full performance and compatibility across all platforms.
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QuarkyByte’s ARM optimization expertise helps media teams tackle missing codecs and acceleration gaps. We benchmark native performance, enable plug-in compatibility, and customize video pipelines for ARM64 Windows devices. Partner with us to ensure seamless, high-performance video and audio workflows across platforms.